Rabu, 12 Juli 2017

ENTITY chapter 2: THE MYTHICAL SWORD



ENTITY : THE MYTHICAL SWORD

     Zelfreays tempatku berada, tempat yang awalnya indah, penuh dengan cahaya kedamaian. Dalam cahaya kedamaian Zelfreays yang terpancar dari kekuatan Entity, terdapat pula kisah yang melegenda tentang kedahsyatan benda-benda dalam mythologi Zelfreays .
     Dalam pelajaranku di squad D, aku sangat tertarik dengan Mythical Sword, pedang yang digunakan oleh Raja Matahari bernama Indra untuk berperang dengan Ratu bulan Luna.
     Awal kisah sang Raja Matahari Indra memerintahkan pasukkannya untuk menerangi seluruh alam semesta hingga titik tergelap dunia. Hal ini di tentang oleh Ratu bulan Luna, ia mengatakan "wahai Indra yang agung, mengapa kau melakukan hal bodoh semacam ini, kau tidak bisa selamanya menerangi tempat-tempat yang seharusnya memang berada dalam kegelapan".
Indra membalas "Apa maksudmu Luna, kau tidak menginginkan cahaya untuk kehidupan?? Apa menurutmu keinginanku berlebihan?", Luna dengan penuh ketenangan menjawab "aku hanya menginginkan keseimbangan untuk dunia, dunia tidak hanya membutuhkan cahaya semata".
Indra yang tersinggung dengan kata-kata Luna pun mengatakan "kau meremehkan kekuatan cahayaku Luna, aku tidak akan mundur dari apa yang aku inginkan!" Luna sontak menyambut ketidakbijakkan indra dengan sebuah tantangan "jika sebuah ketidakbenaran muncul disitulah aku akan menjaganya".
     Indra yang ingin menunjukkan bahwa pendapatnya benar menyiapkan seluruh kekuatan yang ia miliki untuk menerangi dunia dengan cahayanya, Indrapun menempa sebuah pedang dengan kekuatan maha dahsyat dan tidak dapat digunakan oleh sembarang orang, pedang tersebut bernama Eternal Sword.
Di lain pihak, Luna tidak tinggal diam dengan tindakkan Indra yang tanpa pikir panjang itu, Luna tau bahwa kekuatannya tidak akan dapat mengalahkan Indra. Dari peristiwa inilah terdapat kesalahan terbesar yang dilakukan oleh Luna, yaitu iya membangkitkan kekuatan kegelapan untuk dapat bertempur dengan Indra.
     Pertempuran yang di Zelfreays dikenal dengan nama Unlimited War itu harus diakhiri dengan seimbang, kehancuran harus dialami oleh kedua pihak Indra dan Luna, dan Unlimited War dihentikan dengan adanya kesepakan yaitu siang dam malam hari.

Jumat, 07 Juli 2017

ENTITY chapter 1 : THE STORY OF DARKNESS


ENTITY : THE STORY OF DARKNESS


     Suatu permukaan fana, dimana diriku terlahir. Terdapat sebuah ikatan suci yang dapat menutup segala keburukkan dimana keburukkan itu dapat merubah setiap ketenangan menjadi kehancuran yang maha dahsyat.
    Langit kegelapan yang dipimpin oleh sang raja kegelapan Byllzard perlahan-lahan menggerogoti cahaya kehidupan di Zelfreays semakin lama semakin dahsyat dan kuat.
     Zelfreays adalah tempat yang di ciptakan oleh para penguasa alam yang menginginkan cahaya kedamaian dengan menggabungkan 3 inti alam yang membentuk ikatan maya bernama ENTITY.
     Entity mampu mengeluarkan kekuatan yang dapat mencegah sekaligus menghilangkan langit kegelapan.  Suatu ketika, terjadilah kejadian yang sangat hebat dan dahsyat. Sang raja kegelapan Byllzard melakukan invasi untuk meruntuhkan Zelfreays, tetapi berkali-kali ia gagal untuk menembusnya, tidak sampai disitu Byllzard serta para pengikut melakukan kelicikkan-kelicikkan dengan menghasut warga Zelfreays untuk dapat masuk kedalamnya. Hingga akhirnya Byllzard dapat merayu ketua pasukkan tempur tertinggi Zelfreays bernama Igor.
     Igor yang tanpa disadari oleh para penjaga dan penguasa Zelfreays telah berkhianat, dapat dengan mudah masuk kedalam ruangan suci Entity. Tidak semudah yang Igor bayangkan, ternyata didalam ruangan suci berdirilah sang penjaga alam hijau bernama Tundra. Tundra yang dapat melihat keburukkan pada diri Igor seketika itupun berdiri tegap untuk melindungi entity dan iapun mengatakan " kau memiliki kemunafikkan didalam dirimu, lenyapkanlah sebelum dirimu menjadi sia-sia".
Igor dengan sombongnya mengatakan " hahaha... Kau bilang munafik?? Bukankah kalian para penguasa yang munafik?? Aku Igor sang jendral perang akan menghancurkan entity dan mengembalikkan keseimbangan Zelfreays!", Tundra membalas " kau tidak mengerti apa-apa tentang keseimbangan Zelfreays yang kami jaga ini!! "," pergi dari ruangan ini, atau kulenyapkan kau dari sini! ", Igorpun menjawab perkataan Tundra" coba saja jika kau mampu melenyapkan aku! "
     Pertarungan Tundra dan Igorpun tak terhindarkan, mereka saling beradu kekuatan, hingga akhirnya Igor harus terlempar menghujam pilar-pilar ruangan suci entity. Tundra berbaik hati kembali untuk menyuruh Igor keluar dari ruangan suci " hei kau jendral perang yang perkasa, kau memiliki kekuatan yang sangat hebat, pegilah dari ruangan ini, aku tidak akan melenyapkanmu jika kau pergi dari sini sekarang dan berjanji untuk melenyapkan kemunafikkanmu." 

Kamis, 19 Mei 2011

tugas jarkom 3


Lab 5.1.13b Building a Switch-based Network
Objective
•Create a simple network with two PCs using a switch
•Identify the proper cable to connect the PCs to the switch
•Configure workstation IP address information
•Test connectivity using thepingcommand
Background / Preparation
This lab focuses on the ability to connect two PCs to create a simple switch-based Ethernet LANusing two workstations. A switch is a networking concentration device sometimes referred to as a multiport bridge. Switches are relatively inexpensive and easy to install. When operating in full-duplex mode, they provide dedicated bandwidth to workstations. Switches eliminate collisions bycreating microsegments between ports to which the two workstations are attached. They are appropriate for small to large LANs with moderate to heavy traffic. In addition to the physical and data link connections, which are Layers 1 and 2, the computers must also be configured with the correct IP network settings, which is Layer 3, so that they can communicate. Since this lab uses a switch, a basic Category 5/5e UTP straight-through cable is needed to connect each PC to the switch. This is referred to as a patch cable or horizontal cabling, which is used to connect workstations and a typical LAN. Start this lab with the equipment turned off and with cabling disconnected. Work in teams of two with one person per PC.
The following resources will be required:
•Two workstations with an Ethernet 10/100 NIC installed
•Ethernet 10BaseT or Fast Ethernet switch
•Several Ethernet cables, which are straight-through and crossover, to choose from for connecting the two workstations

Step 1 Identify the proper Ethernet cable and connect the two PCs to the switch
a.  The connection between the two PCs and the switch will be accomplished using a Category 5 or 5e straight-through patch cable. Locate two cables that are long enough to reach from each PC to the switch. Attach one end to the NIC and the other end to a port on the switch. Be sure to examine the cable ends carefully and select only a straight-through cable.
b.  What kind of cable is required to connect from NIC to switch? Straight-through
c.  What is the category rating of the cable? 5 or 5e
d.  What is the AWG wire size designation of the cable? 22 AWG
Step 2 Verify the physical connection
a.  Plug in and turn on the computers. To verify the computer connections, insure that the link lights on the both PC NICs and the switch interfaces are lit.
Are all link lights lit? They should be otherwise troubleshoot.
Step 3 Access the IP settings window
Note: Be sure to write down the existing IP settings, so that they can be restored at the end of the lab. These include IP address, subnet mask, default gateway, and DNS servers. If the workstation is a DHCP client, it is not necessary to record this information.
Windows 95/98/Me users should do the following:
• Click on Start > Settings > Control Panel and then click the Network icon.
• Select the TCP/IP protocol icon that is associated with the NIC in this PC and click on Properties
• Click on the IP Address tab and the Gateway tab.
Windows NT/2000 users should do the following:
• Click on Start > Settings > Control Panel and then open the Network and Dial-up Connections folder.
• Click and open the Local Area Connection icon.
• Select the TCP/IP protocol icon that is associated with the NIC in this PC.
• Click on Properties and click on Use the following IP address
Windows XP users should do the following:
• Click on Start > Settings > Control Panel and then click the Network Connection icon.
• Select the Local Area Network Connection and click on Change settings of this connection
• Select the TCP/IP protocol icon that is associated with the NIC in this PC.
• Click on Properties and click on Use the following IP address
        See the example below:
















Step 4 Configure TCP/IP settings for the two PCs
a.  Set the IP address information for each PC according to the information in the table.
b.  Note that the default gateway IP address is not required, since these computers are directly connected. The default gateway is only required on local area networks that are connected to a router.
Computer  IP Address  Subnet mask  Default Gateway
PC – A  192.168.1.1  255.255.255.0  Not Required
PC – B  192.168.1.2  255.255.255.0  Not Required
Step 5 Access the Command or MS-DOS prompt
a.  Use the Start menu to open the Command Prompt (MS-DOS-like) window:
Windows 95/98/Me users should do the following:
Start > Programs > MS-DOS Prompt
Windows NT/2000 users should do the following:
Start > Programs > Accessories > Command Prompt
Windows XP users should do the following:
Start > Programs > Accessories > Command Prompt




Step 6 Verify that the PCs can communicate
a.  Test connectivity from one PC to the other through the switch by pinging the IP address of the opposite computer. Use the following command at the command prompt.
C:>ping 192.168.1.1  (or 192.168.1.2)
b.  Look for results similar to those shown below.  If not, check the PC connections and TCP/IP settings for both PCs. What was the ping result?
Results could possibly be:  Sent=4  Received=4  Lost=0 (this is due to ARP)
Any other results probably indicate an error




Step 7 Confirm the TCP/IP network settings
Windows 95 / 98 / Me users should do the following:
a. Type the winipcfg command from the MS-DOS Prompt. Record the results
For computer A
IP Address : 192.168.1.1
Subnet mask : 255.255.255.0
Default getaway :0.0.0.0
Windows NT / 2000 / XP users should do the following:
b. Type the ipconfig command from the Command Prompt. Record the results.
For computer B
IP Address : 192.168.1.2
Subnet mask : 255.255.255.0
Default getaway :0.0.0.0

Step 8 Restore the PCs to their original IP settings, disconnect the equipment, and store the cables

tugas jarkom 2



Lab 5.1.13a Building a Hub-based Network
Objective
•Create a simple network with two PCs using a hub
•Identify the proper cable to connect the PCs to the hub
•Configure workstation IP address information
•Test connectivity using the ping command
Background / Preparation
This lab focuses on the ability to connect two PCs to create a simple hub-based Ethernet LAN using two workstations.  A hub is a networking concentration device sometimes referred to as a multiport repeater. Hubs are inexpensive and easy to install, but they permit collisions to occur.  They are appropriate for a small LAN with light traffic. In addition to the physical and data link connections, which are Layers 1 and 2, the computers must also be configured with the correct IP network settings, which is Layer 3, so that they can communicate. Since this lab uses a hub, a basic Category 5/5e UTP straight-through cable is needed to connect each PC to the hub. This is referred to as a patch cable or horizontal cabling, which is used to connect workstations and a typical LAN. Start this lab with the equipment turned off and with cabling disconnected. Work in teams of two with one person per PC. The following
resources will be required:
•Two workstations with an Ethernet 10/100 NIC installed
•Ethernet 10BaseT or Fast Ethernet hub
•Several Ethernet cables, which are straight-through and crossover, to choose from for connecting the two workstations
Step 1 Identify the proper Ethernet cable and connect the two PCs to the hub
a.  The connection between the two PCs and the hub will be accomplished using a Category 5 or 5e straight-through patch cable. Locate two cables that are long enough to reach from each PC to the hub. Attach one end to the NIC and the other end to a port on the hub. Be sure to examine the cable ends carefully and select only a straight-through cable.
b.  What kind of cable is required to connect from NIC to hub? Straight-trough
c.  What is the category rating of the cable? 5 or 5e
d.  What is the AWG wire size designation of the cable? 22 AWG
Step 2 Verify the physical connection
a.  Plug in and turn on the computers. To verify the computer connections, insure that the link lights on the both PC NICs and the hub interfaces are lit. Are all link lights lit? They should be otherwise troubleshoot.
Step 3 Access the IP settings window
Note: Be sure to write down the existing IP settings, so that they can be restored at the end of the lab. These include IP address, subnet mask, default gateway, and DNS servers. If the workstation is a DHCP client, it is not necessary to record this information.
Windows 95/98/Me users should do the following:
• Click on Start > Settings > Control Panel and then click the Network icon.
• Select the TCP/IP protocol icon that is associated with the NIC in this PC and click on Properties
• Click on the IP Address tab and the Gateway tab.
Windows NT/2000 users should do the following:
• Click on Start > Settings > Control Panel and then open the Network and Dial-up Connections folder.
• Click and open the Local Area Connection icon.
• Select the TCP/IP protocol icon that is associated with the NIC in this PC.
• Click on Properties and click on Use the following IP address
Windows XP users should do the following:
• Click on Start > Settings > Control Panel and then click the Network Connection icon.
• Select the Local Area Network Connection and click on Change settings of this connection
• Select the TCP/IP protocol icon that is associated with the NIC in this PC.
• Click on Properties and click on Use the following IP address
        See the example below:



Step 4 Configure TCP/IP settings for the two PCs
a.  Set the IP address information for each PC according to the information in the table.
b.  Note that the default gateway IP address is not required, since these computers are directly connected. The default gateway is only required on local area networks that are connected to a router.
Computer  IP Address  Subnet mask  Default Gateway
PC – A  192.168.1.1  255.255.255.0  Not Required
PC – B  192.168.1.2  255.255.255.0  Not Required
Step 5 Access the Command or MS-DOS prompt
a.  Use the Start menu to open the Command Prompt (MS-DOS-like) window:
Windows 95/98/Me users should do the following:
Start > Programs > MS-DOS Prompt
Windows NT/2000 users should do the following:
Start > Programs > Accessories > Command Prompt
Windows XP users should do the following:
Start > Programs > Accessories > Command Prompt




Step 6 Verify that the PCs can communicate
a.  Test connectivity from one PC to the other through the hub by pinging the IP address of the opposite computer. Use the following command at the command prompt.
C:>ping 192.168.1.1  (or 192.168.1.2)
b.  Look for results similar to those shown below.  If not, check the PC connections and TCP/IP settings for both PCs. What was the ping result?
Results could possibly be:  Sent=4  Received=4  Lost=0 (this is due to ARP)
Any other results probably indicate an error


Step 7 Confirm the TCP/IP network settings
Windows 95 / 98 / Me users should do the following:
a. Type the winipcfg command from the MS-DOS Prompt. Record the results
For computer A
IP Address : 192.168.1.1
Subnet mask : 255.255.255.0
Default getaway :0.0.0.0
Windows NT / 2000 / XP users should do the following:
b. Type the ipconfig command from the Command Prompt. Record the results.
For computer B
IP Address : 192.168.1.2
Subnet mask : 255.255.255.0
Default getaway :0.0.0.0

Step 8 Restore the PCs to their original IP settings, disconnect the equipment, and store the cables


Minggu, 24 April 2011

jenis-jenis GAME


Jenis Game 

Jenis-jenis  game  dapat diklasifikasikan menjadi beberapa tipe antara lain adalah :
1.  Action  games, biasanya meliputi tantangan fisik, teka-teki (puzzle), balapan, dan beberapa konflik  lainnya. Dapat  juga meliputi masalah ekonomi sederhana, seperti mengumpulkan benda-benda.
2.  Real Time Strategy (RTS) adalah game yang melibatkan masalah strategi, taktik, dan logika. Contoh  game  jenis ini adalah Age of Empire, War Craft, dan sebagainya.
3.  Role Playing Games  (RPG), kebanyakan game jenis ini melibatkan masalah taktik, logika, dan eksplorasi atau penjelajahan. Dan juga kadang meliputi teka-teki dan masalah ekonomi  karena pada  game  ini biasanya melibatkan pengumpulan barang-barang rampasan dan menjualnya untuk mendapatkan senjata yang lebih baik. Contoh dari game ini adalah Final Fantasy, Ragnarok, Lord of The Rings, dan sebagainya.
4.  Real World Simulation, meliputi permainan olahraga dan simulasi masalah kendaraan termasuk kendaraan militer. Games ini kebanyakan melibatkan masalah fisik dan taktik, tetapi tidak masalah eksplorasi, ekonomi dan konseptual. Contohnya seperti adalah game Championship Manager.
5.  Construction and Management, seperti  game  Roller Coster Tycoon dan The Sims. Pada dasarnya adalah masalah ekonomi dan konseptual. Game ini jarang yang melibatkan konflik dan eksplorasi, dan hampir tidak pernah meliputi tantangan fisik.
6.  Adventure games, mengutamakan masalah eksplorasi dan pemecahan teka-teki. Namun terkadang meliputi masalah konseptual, dan tantangan fisik namun sangat jarang.
7.  Puzzle games,  ditujukan untuk memecahkan suatu masalah tertentu. Hampir semua  semua tantangan disini menyangkut masalah logika yang biasanya dibatasi oleh waktu.
8.  Slide scrolling games, pada jenis  game  ini karakter dapat bergerak ke samping diikuti dengan gerakan background. Contoh game tipe seperti ini adalah Super Mario, Metal Slug, dan sebagainya.